Playing on Linux. How do I change the layers? Also, Left clicking destroys two blocks, like I clicked twice in the same spot (edit: this is an issue when using a touchpad). Also, what's the max size for a puzzle? I was wondering if it would be possible to have it be as big as the game can handle. :p (what? You gotta have 100x100x100 puzzles) Edit: I noticed in the Editor that the grid on the left is cut off, but it seems I can
Make sure there is a way to change controls. Personally, I need this due to some keys on my laptop not working, and I'd rather use the mouse for camera controls and zooming.
You can change layers with R and F (should be in the Help section in the pause menu)
The game was not intended for touch controls, it is something that i'm looking to try in the future so i can make an Android release too.
Puzzles don't really have a limit for the sides but max height/layers is 50. Still, keep in mind puzzles of that size can have a significant performance impact (i'm pretty sure it's due to the simplistic aproach i took).
The grid in the editor is purely visual and only really updates when loading a puzzle, main reason is that puzzle size does not have a set limit (aside from layers) so it would need to recheck the size every time you change a tile to update properly. It's a low priority thing rn.
I was working on a re-usable key remapper but i had difficulty integrating it into the options menu since it builds itself from your config file (and it's difficult to build itself from something like "buttons"). I was working on a different project, but when the remapper is ready for that one, i can port it to this game.
Same with other features, i'm planning on updating the buggy code with stuff from the new game when i have it.
Thanks for the feedback tho. I'm also glad the Linux version doesn't self destruct or anything.
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Playing on Linux. How do I change the layers? Also, Left clicking destroys two blocks, like I clicked twice in the same spot (edit: this is an issue when using a touchpad). Also, what's the max size for a puzzle? I was wondering if it would be possible to have it be as big as the game can handle. :p (what? You gotta have 100x100x100 puzzles) Edit: I noticed in the Editor that the grid on the left is cut off, but it seems I can
Make sure there is a way to change controls. Personally, I need this due to some keys on my laptop not working, and I'd rather use the mouse for camera controls and zooming.
You can change layers with R and F (should be in the Help section in the pause menu)
The game was not intended for touch controls, it is something that i'm looking to try in the future so i can make an Android release too.
Puzzles don't really have a limit for the sides but max height/layers is 50. Still, keep in mind puzzles of that size can have a significant performance impact (i'm pretty sure it's due to the simplistic aproach i took).
The grid in the editor is purely visual and only really updates when loading a puzzle, main reason is that puzzle size does not have a set limit (aside from layers) so it would need to recheck the size every time you change a tile to update properly. It's a low priority thing rn.
I was working on a re-usable key remapper but i had difficulty integrating it into the options menu since it builds itself from your config file (and it's difficult to build itself from something like "buttons"). I was working on a different project, but when the remapper is ready for that one, i can port it to this game.
Same with other features, i'm planning on updating the buggy code with stuff from the new game when i have it.
Thanks for the feedback tho. I'm also glad the Linux version doesn't self destruct or anything.